Modes&Maps

In the new CounterFire:X, there will be multiple battle modes available for players to choose

Battle Royal

The Battle Royale mode supports up to 20 players, who can choose to go solo or team up.

The victory condition is simple: be the last one standing!

Gameplay Introduction:

At the start of the game, players parachute down from a plane and must quickly prepare for battle. On the map, high-risk areas typically hold better mechs and items for brave adventurers.

  • When a player is defeated, their items drop and become loot for other players.

  • The playable area on the map regularly shrinks to random locations, gradually damaging any players caught outside the safe zone. Players who fail to enter the safe zone in time will be eliminated.

  • During the game, a mech Boss may randomly appear on the map, and defeating it grants a large number of items and the right to use the mech.

  • On average, a complete game in Battle Royale mode lasts 8-10 minutes.

MOBA 4V4

There will be 8 players divided into two teams for a Red vs Blue confrontation.

Victory Conditions: The team that reaches 12 enemy kills within 6 minutes or leads in kills when the 6-minute countdown ends wins.

Gameplay Introduction:

  • Each team can have up to 4 members. Teamwork is crucial to eliminate opponents from the enemy team and earn kill points. Each elimination grants one point.

  • Players respawn at their own base after being knocked down and can rejoin the battle shortly after.

  • After being eliminated, players can respawn at their own base and rejoin the fight.

Treasure Hunt Mode

In this mode, 20 players are divided into 5 teams. During each match, 4 to 6 treasure chests are randomly distributed across the map. As the play area gradually shrinks, players must locate the treasure chests and successfully carry them out of the map.

Gameplay Introduction:

  • Players carrying a treasure chest are visibly marked, making them identifiable to others. If a player is defeated, there is a chance that they will drop the chest they are carrying.

  • Each chest has an independent drop rate. For instance, if Player A is carrying 3 chests and is defeated by Player B, Player A may drop 2 chests while successfully carrying out the remaining 1.

  • The chests successfully carried out of the map will generate various rarities based on the player's total luck value.

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